Remapping controls for individual cores or contentĬore Controls Remapping alters how the core receives input rather than how the gamepad is coded, for example you can tell an individual core to switch button A and B on the RetroPad for gameplay, but you can still use "A" to select in the RetroArch menu and "B" to go back. If you map Enable Hotkeys to a button, it will require that button to be held in order to trigger any hotkeys. Hotkey binds can be configured at Settings → Input → Input Hotkey Binds. Hotkeys are combinations of buttons you can press in order to access options such as saving, loading, and exiting games. After you finish, go back, select Input User 2 Binds and repeat for user 2. While here you should also bind the controls to this player by pressing them on the assigned controller, Select User 1 Bind All to do this. So lets set-up User 1's controller:įrom here using the left/right buttons, select which currently plugged-in controller will be assigned to what player. Here you will find the option to set binds for multiple users, "Input User 1 Binds", "Input User 2 Binds" and so on. If you want to set-up local multi-player with games that supports it: If you have several different controller types you may want to use the User 1 Save Autoconfig followed by User 1 Bind Default All options after binding in order to achieve hotplug functionality If your gamepad does not have an autoconfiguration or if you would like to change its default RetroPad binding, use the Input settings menu. TipĬontrols with keyboard interfaces can also benefit from defining a Hotkey Enable button in RetroArch which is required to be held down in order to activate the other hotkeys. Otherwise, keyboard input may result in multiple conflicting simultaneous actions by the core. If you are using a core configured for direct keyboard access, it is recommended that users unbind the RetroArch keyboard-to-RetroPad and hotkey bindings or use the Game Focus mode to disable those bindings while using the keyboard device. Cores with direct keyboard input Please be aware that some cores, for example arcade emulator cores and vintage computer emulator cores, can also be configured to directly read the keyboard or controls that use a keyboard interface. Please refer to Default RetroArch keyboard bindings in this doc as a reference. RetroArch provides a remappable set of bindings between a keyboard and the RetroPad abstraction as well as between a keyboard and RetroArch's hotkeys. If that is the case for your gamepad, please refer to the Manual RetroPad binding section below. If the gamepad can be autoconfigured the OSD will inform you of the autoconfiguration event. Gamepad autoconfiguration Many gamepads should work out of the box via the RetroArch autoconfiguration profile database. However, RetroArch also provides the freedom to configure specific cores and even individual games differently if the user wants. RetroArch and libretro provide ability to configure a gamepad once for many cores instead of having to configure each core individually. Retroarch will receive the "ctrl" and look to see that this maps to the "a" input and send it to donkey kong.RetroArch is intended to be easily controlled with a gamepad. In other words, using the above mapping, if I press the 1SW1 button on the panel it will generate the "ctrl" key and send it to the pi. But how do I know if "ctrl" should be tied to a, b, x, y, l, or r? In my current setup 1SW1 is programmed to send "ctrl" and it works. That part is good and has been in use for years on my existing PC cabinet.īut how do I know which of the retroarch a, b, x, y buttons are used by the mame games.įor example, take donkey kong which uses a single jump button. I have programmed my ipac so that my 4 pushbuttons send ctrl for 1SW1, alt for 1SW2, etc. For example, I see a lot of configs that use the following: My confusion comes in how to map the 4 pushbuttons to the correct retroarch values. It is a simple layout that consists of the following to play the 80's classic games: I understand the ipac and have used it for many years on my PC with my control panel.
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